Correct javadocs on PlayerArmorStandManipulateEvent (#7719)
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20 changed files with 51 additions and 16 deletions
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@ -187,6 +187,41 @@ index d51d2ec1d04d9ea8a25a70d0d856f2355ebfcb4a..7ecff9fcee19fc94be784474fea620e5
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*/
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EATING,
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/**
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diff --git a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
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index f72dd3ccf09c024213548e59ee1c13ca2cf48808..2f54cb77c991211e0e4b9fa37dc64888804a2a07 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
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@@ -26,11 +26,11 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
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}
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/**
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- * Returns the item held by the player. If this Item is null and the armor stand Item is also null,
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+ * Returns the item held by the player. If this Item is air and the armor stand Item is also air,
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* there will be no transaction between the player and the armor stand.
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- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
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- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
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- * If both items are not null, the items will be swapped.
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+ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
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+ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
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+ * If both items are not air, the items will be swapped.
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* In the case that the event is cancelled the original items will remain the same.
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* @return the item held by the player.
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*/
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@@ -41,10 +41,10 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
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/**
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* Returns the item held by the armor stand.
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- * If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand.
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- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
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- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
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- * If both items are not null, the items will be swapped.
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+ * If this Item is air and the player's Item is also air, there will be no transaction between the player and the armor stand.
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+ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
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+ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
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+ * If both items are not air, the items will be swapped.
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* In the case that the event is cancelled the original items will remain the same.
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* @return the item held by the armor stand.
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*/
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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index d5b50a4a954fed35d37f03f1a277cc173ca106df..a91fa5386afd7a1137adb921ad5adb798604772f 100644
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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