Load chunk before player teleport - Fixes #147
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From faf78a71681822c4466de19eeb9f92f2df454e29 Mon Sep 17 00:00:00 2001
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From: Gabscap <sonstige.netzwerke@gabriel-paradzik.de>
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Date: Sat, 26 Mar 2016 18:41:22 +0100
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Subject: [PATCH] Load chunk before player teleport
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 8b1daaf..0e56151 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -553,6 +553,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getHandle().closeInventory();
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}
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+ // Paper start - Load chunk before player teleport
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+ org.bukkit.Chunk chunk = to.getChunk();
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+ if (!chunk.isLoaded()) {
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+ chunk.load();
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+ }
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+ // Paper end
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+
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// Check if the fromWorld and toWorld are the same.
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if (fromWorld == toWorld) {
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entity.playerConnection.teleport(to);
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--
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2.7.4
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