add back Optimize collision to not load chunks
This commit is contained in:
parent
c280dbeed0
commit
f331ac28e0
204 changed files with 138 additions and 133 deletions
|
@ -1,59 +0,0 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Madeline Miller <mnmiller1@me.com>
|
||||
Date: Mon, 4 Jan 2021 16:40:27 +1000
|
||||
Subject: [PATCH] Implement API to expose exact interaction point
|
||||
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||
index 2ac2100b6ae006ab490742424b682395e7513156..9fbd88027933242348d9f4fea8b45e96fd01c343 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||
@@ -497,7 +497,7 @@ public class ServerPlayerGameMode {
|
||||
cancelledBlock = true;
|
||||
}
|
||||
|
||||
- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand);
|
||||
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation()); // Paper
|
||||
this.firedInteract = true;
|
||||
this.interactResult = event.useItemInHand() == Event.Result.DENY;
|
||||
this.interactPosition = blockposition.immutable();
|
||||
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
|
||||
index fa46a33e34c4ebcf94a54cb597ff6bbb02cfcef9..419c5bd638230c31dd68ba37174c8057c0229a6a 100644
|
||||
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
|
||||
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
|
||||
@@ -56,7 +56,9 @@ import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
|
||||
import net.minecraft.world.phys.BlockHitResult;
|
||||
import net.minecraft.world.phys.EntityHitResult;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
+import net.minecraft.world.phys.Vec3;
|
||||
import org.bukkit.Bukkit;
|
||||
+import org.bukkit.Location; // Paper
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.NamespacedKey;
|
||||
import org.bukkit.Server;
|
||||
@@ -482,7 +484,13 @@ public class CraftEventFactory {
|
||||
return CraftEventFactory.callPlayerInteractEvent(who, action, position, direction, itemstack, false, hand);
|
||||
}
|
||||
|
||||
+ // Paper start - Add interactionPoint
|
||||
public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand) {
|
||||
+ return callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, hand, null);
|
||||
+ }
|
||||
+
|
||||
+ public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 hitVec) {
|
||||
+ // Paper end
|
||||
Player player = (who == null) ? null : (Player) who.getBukkitEntity();
|
||||
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
|
||||
|
||||
@@ -508,7 +516,10 @@ public class CraftEventFactory {
|
||||
itemInHand = null;
|
||||
}
|
||||
|
||||
- PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == InteractionHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND));
|
||||
+ // Paper start
|
||||
+ Location interactionPoint = hitVec == null ? null : new Location(craftWorld, hitVec.x, hitVec.y, hitVec.z);
|
||||
+ PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == InteractionHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND), interactionPoint);
|
||||
+ // Paper end
|
||||
if (cancelledBlock) {
|
||||
event.setUseInteractedBlock(Event.Result.DENY);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue