add back Optimize collision to not load chunks
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204 changed files with 138 additions and 133 deletions
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@ -0,0 +1,37 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Mon, 29 Jun 2020 17:03:06 -0400
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Subject: [PATCH] Remove some streams from structures
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This showed up a lot in the spark profiler, should have a low-medium performance improvement.
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java b/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java
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index 1de44cc8d3e030421ad50a732bfe569f569655f0..98c4ddb261b6a17f6b8fc269c98add92688cae96 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java
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@@ -16,6 +16,7 @@ import net.minecraft.world.level.levelgen.feature.structures.StructureTemplatePo
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import net.minecraft.world.level.levelgen.structure.BoundingBox;
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import net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece;
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import net.minecraft.world.level.levelgen.structure.StructurePiece;
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+import net.minecraft.world.level.levelgen.structure.StructureStart;
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public class Beardifier implements NoiseChunk.NoiseFiller {
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public static final int BEARD_KERNEL_RADIUS = 12;
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@@ -43,7 +44,7 @@ public class Beardifier implements NoiseChunk.NoiseFiller {
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this.rigids = new ObjectArrayList<>(10);
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for(StructureFeature<?> structureFeature : StructureFeature.NOISE_AFFECTING_FEATURES) {
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- structureAccessor.startsForFeature(SectionPos.bottomOf(chunk), structureFeature).forEach((structureStart) -> {
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+ for (StructureStart<?> structureStart : structureAccessor.startsForFeature(SectionPos.bottomOf(chunk), structureFeature)) { // Paper - remove streams
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for(StructurePiece structurePiece : structureStart.getPieces()) {
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if (structurePiece.isCloseToChunk(chunkPos, 12)) {
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if (structurePiece instanceof PoolElementStructurePiece) {
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@@ -66,7 +67,7 @@ public class Beardifier implements NoiseChunk.NoiseFiller {
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}
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}
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- });
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+ } // Paper
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}
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this.pieceIterator = this.rigids.iterator();
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