add back Optimize collision to not load chunks
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204 changed files with 138 additions and 133 deletions
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@ -1,37 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 13:33:19 -0700
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Subject: [PATCH] Fix sand duping
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If the falling block dies during teleportation (entity#move), then we need
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to detect that by placing a check after the move.
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index a8a9cbcece45c3480120cb2fa0fa03523a87d317..e74a87336b47611fa29df4cd3d272fb08b91630b 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -110,6 +110,11 @@ public class FallingBlockEntity extends Entity {
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@Override
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public void tick() {
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+ // Paper start - fix sand duping
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+ if (this.isRemoved()) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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if (this.blockState.isAir()) {
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this.discard();
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} else if (this.level.isClientSide && this.removeAtMillis > 0L) {
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@@ -137,6 +142,12 @@ public class FallingBlockEntity extends Entity {
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this.move(MoverType.SELF, this.getDeltaMovement());
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+ // Paper start - fix sand duping
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+ if (this.isRemoved()) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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+
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// Paper start - Configurable EntityFallingBlock height nerf
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if (this.level.paperConfig.fallingBlockHeightNerf != 0 && this.getY() > this.level.paperConfig.fallingBlockHeightNerf) {
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if (this.dropItem && this.level.getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
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