add back Optimize collision to not load chunks
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204 changed files with 138 additions and 133 deletions
21
patches/server/0402-Broadcast-join-message-to-console.patch
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patches/server/0402-Broadcast-join-message-to-console.patch
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@ -0,0 +1,21 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AvrooVulcan <avrovulcan.programming@gmail.com>
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Date: Fri, 17 Apr 2020 00:15:23 +0100
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Subject: [PATCH] Broadcast join message to console
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 4e26475bf0f541d6b2f8b6eccfeaeb9ee5b4b2b8..7889f6bb645694b715eb832eb0675f79d80f09e8 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -293,7 +293,9 @@ public abstract class PlayerList {
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if (jm != null && !jm.equals(net.kyori.adventure.text.Component.empty())) { // Paper - Adventure
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joinMessage = PaperAdventure.asVanilla(jm); // Paper - Adventure
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- this.server.getPlayerList().broadcastAll(new ClientboundChatPacket(joinMessage, ChatType.SYSTEM, Util.NIL_UUID)); // Paper - Adventure
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+ // Paper start - Removed sendAll for loop and broadcasted to console also
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+ this.server.getPlayerList().broadcastMessage(joinMessage, ChatType.SYSTEM, Util.NIL_UUID); // Paper - Adventure
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+ // Paper end
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}
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// CraftBukkit end
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