add back Optimize collision to not load chunks
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c280dbeed0
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f331ac28e0
204 changed files with 138 additions and 133 deletions
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@ -11,7 +11,7 @@ floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 0663aa74688104c551e8ef52b01947dacf95bb22..f7fccb4761e829a2a1d431f56cfb4288ae0bbd2d 100644
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index 2f77678e48b6b73d3fc13862623103d3ec61090f..bd81eea401b582447a1e03c76a8356d94b2891d6 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -28,6 +28,7 @@ import net.minecraft.nbt.CompoundTag;
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@ -22,7 +22,7 @@ index 0663aa74688104c551e8ef52b01947dacf95bb22..f7fccb4761e829a2a1d431f56cfb4288
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ChunkHolder;
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import net.minecraft.server.level.ServerLevel;
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@@ -564,8 +565,20 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@@ -565,8 +566,20 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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return false;
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} else {
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FluidState fluid = this.getFluidState(pos);
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