add back Optimize collision to not load chunks

This commit is contained in:
Jake 2021-11-24 10:46:06 -08:00 committed by MiniDigger | Martin
parent c280dbeed0
commit f331ac28e0
204 changed files with 138 additions and 133 deletions

View file

@ -11,7 +11,7 @@ floating in the air.
This can replace many uses of BlockPhysicsEvent
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0663aa74688104c551e8ef52b01947dacf95bb22..f7fccb4761e829a2a1d431f56cfb4288ae0bbd2d 100644
index 2f77678e48b6b73d3fc13862623103d3ec61090f..bd81eea401b582447a1e03c76a8356d94b2891d6 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -28,6 +28,7 @@ import net.minecraft.nbt.CompoundTag;
@ -22,7 +22,7 @@ index 0663aa74688104c551e8ef52b01947dacf95bb22..f7fccb4761e829a2a1d431f56cfb4288
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ChunkHolder;
import net.minecraft.server.level.ServerLevel;
@@ -564,8 +565,20 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
@@ -565,8 +566,20 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
return false;
} else {
FluidState fluid = this.getFluidState(pos);