add back Optimize collision to not load chunks

This commit is contained in:
Jake 2021-11-24 10:46:06 -08:00 committed by MiniDigger | Martin
commit f331ac28e0
204 changed files with 138 additions and 133 deletions

View file

@ -6,10 +6,10 @@ Subject: [PATCH] Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 8142f6c2d3bd17aec313d46141910f0743c6345e..ca2e81b9eace4124b83588c604a88a0e5595c6e6 100644
index 11cd3fc535717f074c20a39b4248d623176f7445..7a392ab56a95bba28aca33be6a738136a6803e0c 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -320,6 +320,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
@@ -321,6 +321,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
return chunk == null ? null : chunk.getFluidState(blockposition);
}