add back Optimize collision to not load chunks

This commit is contained in:
Jake 2021-11-24 10:46:06 -08:00 committed by MiniDigger | Martin
parent c280dbeed0
commit f331ac28e0
204 changed files with 138 additions and 133 deletions

View file

@ -5,10 +5,10 @@ Subject: [PATCH] Prevent tile entity and entity crashes
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index e112598c854a2c93a8e6b6bda3cfdd4ee4091980..1195a4b79103d62ed4f8c91dd36ccd77fa561f01 100644
index 0fa0bd695cc6d71eaba1565a408a2a0c257c3838..f5dd0965b8194aa6e6b82ac22238f7c78690110e 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -737,11 +737,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
@@ -738,11 +738,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
try {
tickConsumer.accept(entity);
} catch (Throwable throwable) {