Expose server build information (#10729)
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
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53
patches/server/0278-BlockDestroyEvent.patch
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patches/server/0278-BlockDestroyEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 Feb 2019 00:20:33 -0500
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Subject: [PATCH] BlockDestroyEvent
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Adds an event for when the server is going to destroy a current block,
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potentially causing it to drop. This event can be cancelled to avoid
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the block destruction, such as preventing signs from popping when
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floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index be2220eff094c735bdb0c3e777bfbcfa4d44a578..30ceb1e2765217e284abcb786b2c1f7b60f9c3dc 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -25,6 +25,7 @@ import net.minecraft.core.registries.Registries;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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+import io.papermc.paper.util.MCUtil;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.FullChunkStatus;
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import net.minecraft.server.level.ServerLevel;
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@@ -575,9 +576,26 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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return false;
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} else {
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FluidState fluid = this.getFluidState(pos);
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+ // Paper start - BlockDestroyEvent; while the above setAir method is named same and looks very similar
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+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
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+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
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+ boolean playEffect = true;
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+ BlockState effectType = iblockdata;
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+ int xp = iblockdata.getBlock().getExpDrop(iblockdata, (ServerLevel) this, pos, ItemStack.EMPTY, true);
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+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(org.bukkit.craftbukkit.block.CraftBlock.at(this, pos), fluid.createLegacyBlock().createCraftBlockData(), effectType.createCraftBlockData(), xp, drop);
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+ if (!event.callEvent()) {
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+ return false;
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+ }
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+ effectType = ((CraftBlockData) event.getEffectBlock()).getState();
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+ playEffect = event.playEffect();
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+ drop = event.willDrop();
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+ xp = event.getExpToDrop();
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+ }
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+ // Paper end - BlockDestroyEvent
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- if (!(iblockdata.getBlock() instanceof BaseFireBlock)) {
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- this.levelEvent(2001, pos, Block.getId(iblockdata));
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+ if (playEffect && !(effectType.getBlock() instanceof BaseFireBlock)) { // Paper - BlockDestroyEvent
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+ this.levelEvent(2001, pos, Block.getId(effectType)); // Paper - BlockDestroyEvent
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}
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if (drop) {
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