Expose server build information (#10729)
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
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patches/api/0331-Multi-Block-Change-API.patch
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patches/api/0331-Multi-Block-Change-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brody Beckwith <brody@beckwith.dev>
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Date: Fri, 14 Jan 2022 00:40:42 -0500
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Subject: [PATCH] Multi Block Change API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index b177daa7a974125dc4ccf1bc6d119ad42dba3514..cd2d59a8a098227ec7725d121a63cc90e2a139fa 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -939,6 +939,29 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void sendBlockDamage(@NotNull Location loc, float progress);
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+ // Paper start
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+ /**
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+ * Send multiple block changes. This fakes a multi block change packet for each
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+ * chunk section that a block change occurs. This will not actually change the world in any way.
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+ *
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+ * @param blockChanges A map of the positions you want to change to their new block data
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+ */
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+ void sendMultiBlockChange(@NotNull Map<? extends io.papermc.paper.math.Position, BlockData> blockChanges);
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+
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+ /**
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+ * Send multiple block changes. This fakes a multi block change packet for each
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+ * chunk section that a block change occurs. This will not actually change the world in any way.
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+ *
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+ * @param blockChanges A map of the positions you want to change to their new block data
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+ * @param suppressLightUpdates Whether to suppress light updates or not
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+ * @deprecated suppressLightUpdates is no longer available in 1.20+, use {@link #sendMultiBlockChange(Map)}
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+ */
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+ @Deprecated
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+ default void sendMultiBlockChange(@NotNull Map<? extends io.papermc.paper.math.Position, BlockData> blockChanges, boolean suppressLightUpdates) {
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+ this.sendMultiBlockChange(blockChanges);
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+ }
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+ // Paper end
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+
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/**
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* Send block damage. This fakes block break progress at a certain location
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* sourced by the provided entity. This will not actually change the block's
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