Expose server build information (#10729)
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
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patches/api/0228-Add-TargetHitEvent-API.patch
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patches/api/0228-Add-TargetHitEvent-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Wed, 25 Nov 2020 23:21:32 -0800
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Subject: [PATCH] Add TargetHitEvent API
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diff --git a/src/main/java/io/papermc/paper/event/block/TargetHitEvent.java b/src/main/java/io/papermc/paper/event/block/TargetHitEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..5247e7f78e0076089c1e1bdea2afbb455c43732a
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/block/TargetHitEvent.java
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@@ -0,0 +1,61 @@
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+package io.papermc.paper.event.block;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.block.Block;
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+import org.bukkit.block.BlockFace;
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+import org.bukkit.entity.Projectile;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.entity.ProjectileHitEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Range;
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+
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+/**
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+ * Called when a Target Block is hit by a projectile.
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+ * <p>
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+ * Cancelling this event will stop the Target from emitting a redstone signal,
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+ * and in the case that the shooter is a player, will stop them from receiving
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+ * advancement criteria.
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+ */
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+public class TargetHitEvent extends ProjectileHitEvent {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private int signalStrength;
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+
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+ @ApiStatus.Internal
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+ public TargetHitEvent(@NotNull Projectile projectile, @NotNull Block block, @NotNull BlockFace blockFace, int signalStrength) {
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+ super(projectile, null, block, blockFace);
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+ this.signalStrength = signalStrength;
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+ }
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+
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+ /**
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+ * Gets the strength of the redstone signal to be emitted by the Target block
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+ *
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+ * @return the strength of the redstone signal to be emitted
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+ */
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+ public @Range(from = 0, to = 15) int getSignalStrength() {
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+ return this.signalStrength;
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+ }
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+
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+ /**
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+ * Sets the strength of the redstone signal to be emitted by the Target block
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+ *
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+ * @param signalStrength the strength of the redstone signal to be emitted
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+ */
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+ public void setSignalStrength(@Range(from = 0, to = 15) int signalStrength) {
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+ Preconditions.checkArgument(signalStrength >= 0 && signalStrength <= 15, "Signal strength out of range (%s), must be in range [0,15]", signalStrength);
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+ this.signalStrength = signalStrength;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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