Expose server build information (#10729)
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
This commit is contained in:
parent
3fc93581bb
commit
f17519338b
1360 changed files with 1817 additions and 1446 deletions
|
@ -0,0 +1,89 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: nossr50 <nossr50@gmail.com>
|
||||
Date: Thu, 26 Mar 2020 19:30:58 -0700
|
||||
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
|
||||
|
||||
|
||||
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
|
||||
new file mode 100644
|
||||
index 0000000000000000000000000000000000000000..5ceaff1a499d08575ddcdcbead8e2cef6cfbea47
|
||||
--- /dev/null
|
||||
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
|
||||
@@ -0,0 +1,77 @@
|
||||
+package com.destroystokyo.paper.event.player;
|
||||
+
|
||||
+import org.bukkit.entity.Entity;
|
||||
+import org.bukkit.entity.Player;
|
||||
+import org.bukkit.event.Cancellable;
|
||||
+import org.bukkit.event.HandlerList;
|
||||
+import org.bukkit.event.player.PlayerEvent;
|
||||
+import org.jetbrains.annotations.ApiStatus;
|
||||
+import org.jetbrains.annotations.NotNull;
|
||||
+
|
||||
+/**
|
||||
+ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
|
||||
+ */
|
||||
+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
|
||||
+
|
||||
+ private static final HandlerList HANDLER_LIST = new HandlerList();
|
||||
+
|
||||
+ @NotNull private final Entity attackedEntity;
|
||||
+ private final float cooledAttackStrength;
|
||||
+
|
||||
+ private boolean cancelled;
|
||||
+
|
||||
+ @ApiStatus.Internal
|
||||
+ public PlayerAttackEntityCooldownResetEvent(@NotNull Player player, @NotNull Entity attackedEntity, float cooledAttackStrength) {
|
||||
+ super(player);
|
||||
+ this.attackedEntity = attackedEntity;
|
||||
+ this.cooledAttackStrength = cooledAttackStrength;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Get the value of the players cooldown attack strength when they initiated the attack
|
||||
+ *
|
||||
+ * @return returns the original player cooldown value
|
||||
+ */
|
||||
+ public float getCooledAttackStrength() {
|
||||
+ return this.cooledAttackStrength;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Returns the entity attacked by the player
|
||||
+ *
|
||||
+ * @return the entity attacked by the player
|
||||
+ */
|
||||
+ @NotNull
|
||||
+ public Entity getAttackedEntity() {
|
||||
+ return this.attackedEntity;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * {@inheritDoc}
|
||||
+ * <p>
|
||||
+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
|
||||
+ */
|
||||
+ @Override
|
||||
+ public boolean isCancelled() {
|
||||
+ return this.cancelled;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * {@inheritDoc}
|
||||
+ * <p>
|
||||
+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
|
||||
+ */
|
||||
+ @Override
|
||||
+ public void setCancelled(boolean cancel) {
|
||||
+ this.cancelled = cancel;
|
||||
+ }
|
||||
+
|
||||
+ @Override
|
||||
+ public @NotNull HandlerList getHandlers() {
|
||||
+ return HANDLER_LIST;
|
||||
+ }
|
||||
+
|
||||
+ public static @NotNull HandlerList getHandlerList() {
|
||||
+ return HANDLER_LIST;
|
||||
+ }
|
||||
+}
|
Loading…
Add table
Add a link
Reference in a new issue