Ensure players are removed from pendingLogin
Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
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52 changed files with 202 additions and 208 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Add async catcher to PlayerConnection internalTeleport
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 50d89accf52799de11ab0488e9353ca40f2de3dd..c3a5aa2cbfeef1d2841ef85d135a2f6e0a7a2f61 100644
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index c478693c3829937f64b9bed5d69fcfd2d7759a00..325def3149693f64b2b21e0e655b5b3e888fd9a0 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1763,6 +1763,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -1757,6 +1757,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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public void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<ClientboundPlayerPositionPacket.RelativeArgument> set, boolean flag) {
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