Ensure players are removed from pendingLogin
Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
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52 changed files with 202 additions and 208 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Fix command preprocess cancelling and command changing
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index d030574fbd282c018898b64b6ced9749f54cb813..50d89accf52799de11ab0488e9353ca40f2de3dd 100644
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index 6296683d900fa30b784e4e345856bdc3b175fb5e..c478693c3829937f64b9bed5d69fcfd2d7759a00 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2264,13 +2264,24 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -2258,13 +2258,24 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(this.getCraftPlayer(), command, new LazyPlayerSet(this.server));
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this.cserver.getPluginManager().callEvent(event);
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