Ensure players are removed from pendingLogin
Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
This commit is contained in:
parent
aabf676721
commit
eff22eb054
52 changed files with 202 additions and 208 deletions
|
@ -5,10 +5,10 @@ Subject: [PATCH] Prevent tile entity copies loading chunks
|
|||
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
index 995cf6908108844299e582581a99d195a99df15b..d35a49294b344f2e5fd22738a259021e72392596 100644
|
||||
index faf63674f8c1ebc5f8dea1a937811f0d9e9d1d96..99efa1950b56d719f210cad5989b5535e2d3c934 100644
|
||||
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
@@ -3419,7 +3419,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
||||
@@ -3413,7 +3413,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
||||
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
|
||||
|
||||
if (this.player.level.isLoaded(blockposition)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue