Ensure players are removed from pendingLogin
Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
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52 changed files with 202 additions and 208 deletions
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@ -89,10 +89,10 @@ index 56ac440465813a7dab8d166e882e18143a50729f..80e1970f568a74a43e624188a77cfbd2
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public void trackChunk(ChunkPos chunkPos, Packet<?> chunkDataPacket) {
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0e70a431219c8c0a13cb3c9059d8a77ee2f1ca55..18772fd8a4b90ef39f208ed45355e5c3ccf06657 100644
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index f239acbf6ad778b06bbaf3e03aef9963e5467d0b..66dcd4141ee3b650c4e7a6de2456eb3eb19ea287 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -898,13 +898,13 @@ public abstract class PlayerList {
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@@ -905,13 +905,13 @@ public abstract class PlayerList {
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f1 = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
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}
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