Revert to old createProfile(UUID, String) logic (#7723)
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parent
c449f6a1f7
commit
ef6a1a5f99
12 changed files with 117 additions and 45 deletions
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@ -289,10 +289,10 @@ index 0000000000000000000000000000000000000000..7b3b6ef533d32169fbeca389bd61cfc6
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index ece84330d2700db8708d2ae2ab7badf4acb428a8..621420d35378e0038c33892c185216894912f023 100644
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index ece84330d2700db8708d2ae2ab7badf4acb428a8..90c875ad60e473c3ec25f209933d48615d0fd6c0 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -2092,6 +2092,50 @@ public final class Bukkit {
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@@ -2092,6 +2092,83 @@ public final class Bukkit {
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public static boolean suggestPlayerNamesWhenNullTabCompletions() {
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return server.suggestPlayerNamesWhenNullTabCompletions();
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}
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@ -301,7 +301,7 @@ index ece84330d2700db8708d2ae2ab7badf4acb428a8..621420d35378e0038c33892c18521689
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+ * Creates a PlayerProfile for the specified uuid, with name as null.
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+ *
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+ * If a player with the passed uuid exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player.
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+ * be populated with the properties of said player (including their uuid and name).
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+ *
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+ * @param uuid UUID to create profile for
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+ * @return A PlayerProfile object
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@ -315,7 +315,12 @@ index ece84330d2700db8708d2ae2ab7badf4acb428a8..621420d35378e0038c33892c18521689
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+ * Creates a PlayerProfile for the specified name, with UUID as null.
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+ *
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+ * If a player with the passed name exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player.
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+ * be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile("JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on a case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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@ -330,7 +335,15 @@ index ece84330d2700db8708d2ae2ab7badf4acb428a8..621420d35378e0038c33892c18521689
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player.
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+ * profile will be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile(null, "JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on an case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * The name comparison will compare the {@link String#toLowerCase()} version of both the passed name parameter and
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+ * a players name to honour the case-insensitive nature of a mojang profile lookup.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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@ -339,15 +352,35 @@ index ece84330d2700db8708d2ae2ab7badf4acb428a8..621420d35378e0038c33892c18521689
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+ @NotNull
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name) {
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+ return server.createProfile(uuid, name);
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+ }
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+
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+ /**
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+ * Creates an exact PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player.
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+ * <p>
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+ * Compared to {@link #createProfile(UUID, String)}, this method will never mutate the passed uuid or name.
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+ * If a player with either the same uuid or a matching name (case-insensitive) is found on the server, their
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+ * properties, such as textures, will be pre-populated in the profile, however the passed uuid and name stay intact.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfileExact(@Nullable UUID uuid, @Nullable String name) {
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+ return server.createProfileExact(uuid, name);
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+ }
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// Paper end
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@NotNull
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 3c987b2fb0f748ce92a87c4ee54a4e9722e1910e..58c8e74b61dd4d952919a854a374ae7b4c3e02c0 100644
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index 3c987b2fb0f748ce92a87c4ee54a4e9722e1910e..9796ae6fcf605af88c1e5c1d29d77ea6857632cc 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -1838,5 +1838,43 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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@@ -1838,5 +1838,74 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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* @return true if player names should be suggested
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*/
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boolean suggestPlayerNamesWhenNullTabCompletions();
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@ -356,7 +389,7 @@ index 3c987b2fb0f748ce92a87c4ee54a4e9722e1910e..58c8e74b61dd4d952919a854a374ae7b
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+ * Creates a PlayerProfile for the specified uuid, with name as null.
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+ *
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+ * If a player with the passed uuid exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player.
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+ * be populated with the properties of said player (including their uuid and name).
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+ *
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+ * @param uuid UUID to create profile for
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+ * @return A PlayerProfile object
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@ -368,7 +401,12 @@ index 3c987b2fb0f748ce92a87c4ee54a4e9722e1910e..58c8e74b61dd4d952919a854a374ae7b
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+ * Creates a PlayerProfile for the specified name, with UUID as null.
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+ *
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+ * If a player with the passed name exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player.
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+ * be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile("JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on a case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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@ -381,7 +419,15 @@ index 3c987b2fb0f748ce92a87c4ee54a4e9722e1910e..58c8e74b61dd4d952919a854a374ae7b
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player.
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+ * profile will be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile(null, "JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on an case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * The name comparison will compare the {@link String#toLowerCase()} version of both the passed name parameter and
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+ * a players name to honour the case-insensitive nature of a mojang profile lookup.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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@ -389,5 +435,23 @@ index 3c987b2fb0f748ce92a87c4ee54a4e9722e1910e..58c8e74b61dd4d952919a854a374ae7b
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+ */
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+ @NotNull
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+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name);
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+
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+ /**
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+ * Creates an exact PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player.
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+ * <p>
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+ * Compared to {@link #createProfile(UUID, String)}, this method will never mutate the passed uuid or name.
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+ * If a player with either the same uuid or a matching name (case-insensitive) is found on the server, their
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+ * properties, such as textures, will be pre-populated in the profile, however the passed uuid and name stay intact.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ com.destroystokyo.paper.profile.PlayerProfile createProfileExact(@Nullable UUID uuid, @Nullable String name);
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// Paper end
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}
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