Update upstream B/CB/S

--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
  > Add Player#openBook(ItemStack) method

--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
  > Add Player#openBook(ItemStack) method
  > SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
  > SPIGOT-5037: Player.openMerchant does not show merchant level
  > SPIGOT-5038: Inventory.getHolder returns null for wandering traders

--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
  > SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
  > Rebuild patches

Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
This commit is contained in:
Zach Brown 2019-06-08 15:33:05 -05:00
parent 2f782a6652
commit ef170ee659
No known key found for this signature in database
GPG key ID: CC9DA35FC5450B76
44 changed files with 341 additions and 259 deletions

View file

@ -16,6 +16,20 @@ if [ "x$patch" == "x" ]; then
patch="$basedir/hctap.exe"
fi
# apply patches directly to the file tree
# used to fix issues from upstream source repos
cd $basedir
prepatchesdir="$workdir/pre-source-patches"
for file in $(ls $prepatchesdir)
do
if [ $file == "README.md" ]; then
continue
fi
echo "--==-- Applying PRE-SOURCE patch: $file --==--"
$patch -p0 < "$prepatchesdir/$file"
done
echo "Applying CraftBukkit patches to NMS..."
cd "$workdir/CraftBukkit"
$gitcmd checkout -B patched HEAD >/dev/null 2>&1