Patching patches
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					 56 changed files with 258 additions and 103 deletions
				
			
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 2 Mar 2016 01:39:52 -0600
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Subject: [PATCH] Fix lag from explosions processing dead entities
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -0,0 +0,0 @@ public class Explosion {
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         int i1 = Mth.floor(this.y + (double) f2 + 1.0D);
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         int j1 = Mth.floor(this.z - (double) f2 - 1.0D);
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         int k1 = Mth.floor(this.z + (double) f2 + 1.0D);
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-        List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
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+        List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
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         Vec3 vec3d = new Vec3(this.x, this.y, this.z);
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         for (int l1 = 0; l1 < list.size(); ++l1) {
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