Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 810cb078 Add hideEntity / showEntity API CraftBukkit Changes: 04f8e7e2 SPIGOT-6814: (Chunk) PersistentData is lost after restart 37fd1917 Add hideEntity / showEntity API 7e2214da Move checkstyle to slightly later compile phase 45c3f826 SPIGOT-6816: Fix ChunkSnapshot#getBiome Spigot Changes: b11f318f Rebuild patches 622b2310 SPIGOT-6811: Fix mob spawning mismatch 2b2a3d56 Rebuild patches
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d3ffbcdd52
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ebb727e629
54 changed files with 253 additions and 283 deletions
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@ -6,14 +6,14 @@ Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
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Use a distance map to find the players in range quickly
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index b3dc875fde93095d20ae88159afe82c6b452ed8e..7c3eaa72263708f5b2cea455b3eea230bc633c5d 100644
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index 74d674b2684b0db4aa6c183edc6091d53e9ee882..626bcbc6dd013260c3f8b38a1d14e7ba35dc1e01 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -73,6 +73,18 @@ public class ChunkHolder {
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boolean isUpdateQueued = false; // Paper
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private final ChunkMap chunkMap; // Paper
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+ // Paper start - optimise isOutsideOfRange
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ // cached here to avoid a map lookup
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInMobSpawnRange;
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInChunkTickRange;
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@ -23,7 +23,7 @@ index b3dc875fde93095d20ae88159afe82c6b452ed8e..7c3eaa72263708f5b2cea455b3eea230
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+ this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
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+ this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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+ }
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+ // Paper end - optimise isOutsideOfRange
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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+
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public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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@ -32,19 +32,19 @@ index b3dc875fde93095d20ae88159afe82c6b452ed8e..7c3eaa72263708f5b2cea455b3eea230
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this.setTicketLevel(level);
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this.changedBlocksPerSection = new ShortSet[world.getSectionsCount()];
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this.chunkMap = (ChunkMap)playersWatchingChunkProvider; // Paper
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+ this.updateRanges(); // Paper - optimise isOutsideOfRange
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+ this.updateRanges(); // Paper - optimise anyPlayerCloseEnoughForSpawning
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}
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index f4fddfcb33ae463c6a86e7282d069279258bc4ff..e64d1493c5e77daad2e410647412a2e1e9813109 100644
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index 4aa7672317dfd950495fa069f5e5b0f2aee21869..8e009c52070e0a939a479942d0ff4202f4463ad0 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -177,21 +177,40 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
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// Paper start - distance maps
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private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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+ // Paper start - optimise PlayerChunkMap#isOutsideRange
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ // A note about the naming used here:
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+ // Previously, mojang used a "spawn range" of 8 for controlling both ticking and
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+ // mob spawn range. However, spigot makes the spawn range configurable by
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@ -54,31 +54,31 @@ index f4fddfcb33ae463c6a86e7282d069279258bc4ff..e64d1493c5e77daad2e410647412a2e1
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+ // these maps are named after spigot's uses
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap; // this map is absent from updateMaps since it's controlled at the start of the chunkproviderserver tick
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerChunkTickRangeMap;
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+ // Paper end - optimise PlayerChunkMap#isOutsideRange
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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void addPlayerToDistanceMaps(ServerPlayer player) {
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ // Paper start - optimise PlayerChunkMap#isOutsideRange
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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+ // Paper end - optimise PlayerChunkMap#isOutsideRange
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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-
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+ // Paper start - optimise PlayerChunkMap#isOutsideRange
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerMobSpawnMap.remove(player);
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+ this.playerChunkTickRangeMap.remove(player);
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+ // Paper end - optimise PlayerChunkMap#isOutsideRange
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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void updateMaps(ServerPlayer player) {
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise PlayerChunkMap#isOutsideRange
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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// Paper end
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// Paper start
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@ -86,7 +86,7 @@ index f4fddfcb33ae463c6a86e7282d069279258bc4ff..e64d1493c5e77daad2e410647412a2e1
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this.regionManagers.add(this.dataRegionManager);
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// Paper end
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this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
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+ // Paper start - optimise PlayerChunkMap#isOutsideRange
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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@ -117,7 +117,7 @@ index f4fddfcb33ae463c6a86e7282d069279258bc4ff..e64d1493c5e77daad2e410647412a2e1
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+ playerChunk.playersInMobSpawnRange = newState;
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+ }
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+ });
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+ // Paper end - optimise PlayerChunkMap#isOutsideRange
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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protected ChunkGenerator generator() {
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@ -125,7 +125,7 @@ index f4fddfcb33ae463c6a86e7282d069279258bc4ff..e64d1493c5e77daad2e410647412a2e1
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} else {
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if (holder != null) {
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holder.setTicketLevel(level);
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+ holder.updateRanges(); // Paper - optimise isOutsideOfRange
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+ holder.updateRanges(); // Paper - optimise anyPlayerCloseEnoughForSpawning
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}
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if (holder != null) {
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@ -143,7 +143,7 @@ index f4fddfcb33ae463c6a86e7282d069279258bc4ff..e64d1493c5e77daad2e410647412a2e1
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- double blockRange = 16384.0D; // Paper
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- // Spigot end
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- long i = chunkcoordintpair.toLong();
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+ // Paper start - optimise isOutsideOfRange
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ final boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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+ return this.anyPlayerCloseEnoughForSpawning(this.getUpdatingChunkIfPresent(chunkcoordintpair.toLong()), chunkcoordintpair, reducedRange);
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+ }
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@ -205,7 +205,7 @@ index f4fddfcb33ae463c6a86e7282d069279258bc4ff..e64d1493c5e77daad2e410647412a2e1
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}
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+ // no players in range
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+ return false;
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+ // Paper end - optimise isOutsideOfRange
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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}
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public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
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@ -272,7 +272,7 @@ index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe
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public String getDebugStatus() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index a66d9d6df1fc0ad68f51ea96d4e1a2d725c73b05..f02643d12ac1959d92e895174b22775ee18a32d8 100644
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index 3c36dfa4f4c6025b02ec455d997f13226de75a64..76b56ea346d843aba482c52c4bfe877fdf0e9225 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -881,6 +881,37 @@ public class ServerChunkCache extends ChunkSource {
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@ -306,7 +306,7 @@ index a66d9d6df1fc0ad68f51ea96d4e1a2d725c73b05..f02643d12ac1959d92e895174b22775e
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+ int chunkZ = net.minecraft.server.MCUtil.getChunkCoordinate(player.getZ());
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+
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+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
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+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in isOutsideRange
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+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
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+ player.playerNaturallySpawnedEvent = event;
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+ }
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+ // Paper end - optimize isOutisdeRange
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@ -335,10 +335,10 @@ index a66d9d6df1fc0ad68f51ea96d4e1a2d725c73b05..f02643d12ac1959d92e895174b22775e
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ChunkPos chunkcoordintpair = chunk1.getPos();
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- if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
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+ if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise isOutsideOfRange
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+ if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
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chunk1.incrementInhabitedTime(j);
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- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && !this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
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+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise isOutsideOfRange
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- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
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+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
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NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
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}
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