[ci skip] Move some disruptive patches back
This commit is contained in:
parent
52619e7a21
commit
e66037960b
939 changed files with 945 additions and 974 deletions
|
@ -0,0 +1,41 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Shane Freeder <theboyetronic@gmail.com>
|
||||
Date: Thu, 5 Oct 2017 01:54:07 +0100
|
||||
Subject: [PATCH] handle ServerboundKeepAlivePacket async
|
||||
|
||||
In 1.12.2, Mojang moved the processing of ServerboundKeepAlivePacket off the main
|
||||
thread, while entirely correct for the server, this causes issues with
|
||||
plugins which are expecting the PlayerQuitEvent on the main thread.
|
||||
|
||||
In order to counteract some bad behavior, we will post handling of the
|
||||
disconnection to the main thread, but leave the actual processing of the packet
|
||||
off the main thread.
|
||||
|
||||
also adding some additional logging in order to help work out what is causing
|
||||
random disconnections for clients.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
|
||||
index 4ff58939269f420fab18fea8fc3887e86297b99e..156cb6a00a2580eb16e05c80bc3267128b5804a3 100644
|
||||
--- a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
|
||||
+++ b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
|
||||
@@ -84,14 +84,18 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
|
||||
|
||||
@Override
|
||||
public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
|
||||
- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit
|
||||
+ //PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit // Paper - handle ServerboundKeepAlivePacket async
|
||||
if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
|
||||
int i = (int) (Util.getMillis() - this.keepAliveTime);
|
||||
|
||||
this.latency = (this.latency * 3 + i) / 4;
|
||||
this.keepAlivePending = false;
|
||||
} else if (!this.isSingleplayerOwner()) {
|
||||
- this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE);
|
||||
+ // Paper start - This needs to be handled on the main thread for plugins
|
||||
+ server.submit(() -> {
|
||||
+ this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE);
|
||||
+ });
|
||||
+ // Paper end - This needs to be handled on the main thread for plugins
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue