Couple fixes/improvements to PlayerSetSpawnEvent (#6754)
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4166632333
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3 changed files with 58 additions and 20 deletions
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@ -6,10 +6,10 @@ Subject: [PATCH] Add PlayerSetSpawnEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..b5f38a3b0efad52df07c74cfcef30f8e389b11be
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index 0000000000000000000000000000000000000000..c615dbe6ca1289bb090b8e28e98b9ad7b0af8b2a
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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@@ -0,0 +1,173 @@
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@@ -0,0 +1,175 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import net.kyori.adventure.text.Component;
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@ -58,7 +58,9 @@ index 0000000000000000000000000000000000000000..b5f38a3b0efad52df07c74cfcef30f8e
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+
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+ /**
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+ * Gets the location that the spawn is set to. The yaw
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+ * of this location is the spawn angle.
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+ * of this location is the spawn angle. Mutating this location
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+ * will change the resulting spawn point of the player. Use
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+ * {@link Location#clone()} to get a copy of this location.
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+ *
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+ * @return the spawn location, or null if removing the location
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+ */
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