Fix inventory desync (#9640)

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Jake Potrebic 2023-08-24 16:53:02 -07:00 committed by GitHub
parent 0c8882f7f9
commit e552bebca1
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@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 23 Aug 2023 13:22:09 -0700
Subject: [PATCH] Fix inventory desync
diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
index 65c69432da4bc042cd975e01fcf62b09843cf202..e483186a5292b3b53bfb1af4d56f55fcc1a6106c 100644
--- a/src/main/java/net/minecraft/world/item/BlockItem.java
+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
@@ -116,7 +116,7 @@ public class BlockItem extends Item {
if (placeEvent != null && (placeEvent.isCancelled() || !placeEvent.canBuild())) {
blockstate.update(true, false);
- if (this instanceof SolidBucketItem) {
+ if (true) { // Paper - if the event is called here, the inventory should be updated
((ServerPlayer) entityhuman).connection.send(new net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket(world, blockposition.below())); // Paper - update block below
((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
}