Fix inventory desync (#9640)
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patches/server/1026-Fix-inventory-desync.patch
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patches/server/1026-Fix-inventory-desync.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 23 Aug 2023 13:22:09 -0700
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Subject: [PATCH] Fix inventory desync
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diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
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index 65c69432da4bc042cd975e01fcf62b09843cf202..e483186a5292b3b53bfb1af4d56f55fcc1a6106c 100644
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--- a/src/main/java/net/minecraft/world/item/BlockItem.java
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+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
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@@ -116,7 +116,7 @@ public class BlockItem extends Item {
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if (placeEvent != null && (placeEvent.isCancelled() || !placeEvent.canBuild())) {
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blockstate.update(true, false);
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- if (this instanceof SolidBucketItem) {
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+ if (true) { // Paper - if the event is called here, the inventory should be updated
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((ServerPlayer) entityhuman).connection.send(new net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket(world, blockposition.below())); // Paper - update block below
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((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
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}
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