Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
This commit is contained in:
Bjarne Koll 2024-06-16 17:21:14 +02:00
parent ec4c712efa
commit e1c0033552
No known key found for this signature in database
GPG key ID: 27F6CCCF55D2EE62
182 changed files with 144 additions and 144 deletions

View file

@ -11,7 +11,7 @@ Subject: [PATCH] Fix interact event not being called sometimes
Co-authored-by: Moulberry <james.jenour@protonmail.com>
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 291c85c823a24b86235bf7581761c1686f609b82..48ebf9e606079fc091f1c4eed37001bbd0100e55 100644
index a0bac2fe6222964b098cfaf9470f09c43328fcf5..09e40d6e50b7c1ddd1451981d05ecbbef43cfed2 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1771,7 +1771,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
@ -24,7 +24,7 @@ index 291c85c823a24b86235bf7581761c1686f609b82..48ebf9e606079fc091f1c4eed37001bb
}
}
@@ -2392,13 +2392,20 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
double d3 = this.player.gameMode.getGameModeForPlayer() == GameType.CREATIVE ? 5.0D : 4.5D;
double d3 = Math.max(this.player.blockInteractionRange(), this.player.entityInteractionRange());
// SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time
// SPIGOT-7429: Make sure to call PlayerInteractEvent for spectators and non-pickable entities
- org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> {
@ -39,7 +39,7 @@ index 291c85c823a24b86235bf7581761c1686f609b82..48ebf9e606079fc091f1c4eed37001bb
+ GameType gameType = this.player.gameMode.getGameModeForPlayer();
+ if (gameType == GameType.ADVENTURE && result.getHitBlock() != null) {
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, ((org.bukkit.craftbukkit.block.CraftBlock) result.getHitBlock()).getPosition(), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > 3.0D * 3.0D) {
+ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > this.player.entityInteractionRange() * this.player.entityInteractionRange()) {
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ }
+ } // Paper end - Call interact event