Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)

Also fixes EntityBreakDoorEvent not having the correct 'to' block data

Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
This commit is contained in:
Jake Potrebic 2023-07-07 10:25:36 -07:00 committed by GitHub
parent d7d3f6371e
commit e105354330
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GPG key ID: 4AEE18F83AFDEB23
62 changed files with 182 additions and 21 deletions

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@ -1,24 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: GodOfPro <1387ilia@gmail.com>
Date: Tue, 11 Apr 2023 16:30:58 +0430
Subject: [PATCH] Add Mob Experience reward API
diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
index d53de07b40d9cd63a9553d4b0ad442d526530b92..9e289e92ad76cf61d445b77e3765b0e3ea1abcf7 100644
--- a/src/main/java/org/bukkit/entity/Mob.java
+++ b/src/main/java/org/bukkit/entity/Mob.java
@@ -178,4 +178,13 @@ public interface Mob extends LivingEntity, Lootable {
*/
public void setLeftHanded(boolean leftHanded);
// Paper end
+
+ // Paper start
+ /**
+ * Gets the amount of experience the mob will possibly drop. This value is randomized and it can give different results
+ *
+ * @return the amount of experience the mob will possibly drop
+ */
+ public int getPossibleExperienceReward();
+ // Paper end
}