Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
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62 changed files with 182 additions and 21 deletions
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@ -1,24 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: GodOfPro <1387ilia@gmail.com>
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Date: Tue, 11 Apr 2023 16:30:58 +0430
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Subject: [PATCH] Add Mob Experience reward API
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diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
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index d53de07b40d9cd63a9553d4b0ad442d526530b92..9e289e92ad76cf61d445b77e3765b0e3ea1abcf7 100644
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--- a/src/main/java/org/bukkit/entity/Mob.java
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+++ b/src/main/java/org/bukkit/entity/Mob.java
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@@ -178,4 +178,13 @@ public interface Mob extends LivingEntity, Lootable {
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*/
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public void setLeftHanded(boolean leftHanded);
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// Paper end
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+
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+ // Paper start
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+ /**
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+ * Gets the amount of experience the mob will possibly drop. This value is randomized and it can give different results
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+ *
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+ * @return the amount of experience the mob will possibly drop
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+ */
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+ public int getPossibleExperienceReward();
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+ // Paper end
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}
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