Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
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62 changed files with 182 additions and 21 deletions
57
patches/api/0373-Collision-API.patch
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57
patches/api/0373-Collision-API.patch
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@ -0,0 +1,57 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 6 Oct 2021 20:10:36 -0400
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Subject: [PATCH] Collision API
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diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
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index 8f50eb9b902236f5e039f5d26f3ca9a044b01a75..0d9184abd7090a5123a990f76847ee9b8971f735 100644
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--- a/src/main/java/org/bukkit/RegionAccessor.java
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+++ b/src/main/java/org/bukkit/RegionAccessor.java
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@@ -469,5 +469,15 @@ public interface RegionAccessor extends Keyed { // Paper
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* @return whether a line of sight exists between {@code from} and {@code to}
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*/
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public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
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+
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+ /**
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+ * Checks if the world collides with the given boundingbox.
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+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box.
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+ *
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+ * @param boundingBox the box to check collisions in
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+ * @return collides or not
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+ */
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+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
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// Paper end
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}
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 97f0bc6573c8ba09de77061b6312b91cd713221d..3f3ea5bb6b3ea6f55b5cd699f1c01ac159619add 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -913,4 +913,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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boolean isInPowderedSnow();
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// Paper end
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+
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+ // Paper Start - Collision API
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+ /**
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+ * Checks for any collisions with the entity's bounding box at the provided location.
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+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box at the specified location.
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+ *
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+ * @param location the location to check collisions in
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+ * @return collides or not
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+ */
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+ boolean collidesAt(@NotNull Location location);
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+
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+ /**
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+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
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+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
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+ * Does not load chunks that are within the bounding box.
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+ *
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+ * @param boundingBox the box to check collisions in
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+ * @return collides or not
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+ */
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+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
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+ // Paper End - Collision API
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}
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