Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)

Also fixes EntityBreakDoorEvent not having the correct 'to' block data

Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
This commit is contained in:
Jake Potrebic 2023-07-07 10:25:36 -07:00 committed by GitHub
parent d7d3f6371e
commit e105354330
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GPG key ID: 4AEE18F83AFDEB23
62 changed files with 182 additions and 21 deletions

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@ -1,24 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: u9g <git@u9g.dev>
Date: Tue, 14 Jun 2022 19:35:21 -0400
Subject: [PATCH] Add Player#getFishHook
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index ff1ebe184ba5a1bdc8e2784025b07d3bb90a5078..8b0d04d5b39ee817555a36adddc39b18fc6f0d02 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -386,6 +386,13 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
@Nullable
public Location getPotentialBedLocation();
// Paper end
+ // Paper start
+ /**
+ * @return the player's fishing hook if they are fishing
+ */
+ @Nullable
+ FishHook getFishHook();
+ // Paper end
/**
* Attempts to make the entity sleep at the given location.