fix some compile issues
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3c8e176265
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6 changed files with 27 additions and 32 deletions
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@ -7,10 +7,10 @@ ray tracing into an unloaded chunk should be treated as a miss
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this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index 42e05380a875c52cd6e1cb337958b431a751698b..5ed0dbed49db210e54cf2ece3e8605feb956bc69 100644
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index d6d8bbc98fc71997cb52521d59ebb59d727d3c22..89aadd30c1973cf45c5c05fd12462e04b0b05c97 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -75,7 +75,15 @@ public interface BlockGetter extends LevelHeightAccessor {
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@@ -70,7 +70,15 @@ public interface BlockGetter extends LevelHeightAccessor {
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// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
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default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
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