fix some compile issues

This commit is contained in:
Jake Potrebic 2023-06-07 14:46:56 -07:00
commit e09a44e169
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GPG key ID: ECE0B3C133C016C5
6 changed files with 27 additions and 32 deletions

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@ -7,10 +7,10 @@ ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
index 42e05380a875c52cd6e1cb337958b431a751698b..5ed0dbed49db210e54cf2ece3e8605feb956bc69 100644
index d6d8bbc98fc71997cb52521d59ebb59d727d3c22..89aadd30c1973cf45c5c05fd12462e04b0b05c97 100644
--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
@@ -75,7 +75,15 @@ public interface BlockGetter extends LevelHeightAccessor {
@@ -70,7 +70,15 @@ public interface BlockGetter extends LevelHeightAccessor {
// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {