Force close world loading screen on join (#7529)
Fixes infinite loading screens for dead players due to async chunk loading and player chunk loading patches and prevents players from missing messages and similar if chunk loading is slow
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								patches/server/Force-close-world-loading-screen.patch
									
										
									
									
									
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								patches/server/Force-close-world-loading-screen.patch
									
										
									
									
									
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Wed, 2 Mar 2022 09:45:56 +0100
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Subject: [PATCH] Force close world loading screen
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Dead players would be stuck in the world loading screen and other players may
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miss messages and similar sent in the join event if chunk loading is slow.
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Paper already circumvents falling through the world before chunks are loaded,
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so we do not need that. The client only needs the chunk it is currently in to
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be loaded to close the loading screen, so we just send an empty one.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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         // Paper start - move vehicle into method so it can be called above - short circuit around that code
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         onPlayerJoinFinish(player, worldserver1, s1);
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+        // Send empty chunk, so players aren't stuck in the world loading screen
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+        net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.Registry.BIOME_REGISTRY)
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+            .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
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+        player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
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+            new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
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+            worldserver1.getLightEngine(), null, null, true, false)
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+        );
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     }
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     private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
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         // Paper end
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