Remove bad server.scheduleOnMain disconnect calls from old patches

The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
This commit is contained in:
Nassim Jahnke 2024-06-16 12:56:00 +02:00
parent 752f957e12
commit dc684c60d1
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GPG key ID: EF6771C01F6EF02F
478 changed files with 55 additions and 74 deletions

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@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Thu, 16 Mar 2023 16:27:50 +0100
Subject: [PATCH] Fix text display error on spawn
diff --git a/src/main/java/net/minecraft/world/entity/Display.java b/src/main/java/net/minecraft/world/entity/Display.java
index bd56721485b3b4ac81c97d60fc2a83bfc20977c0..a658943669cdfd49f66ba713505d11b33306ed86 100644
--- a/src/main/java/net/minecraft/world/entity/Display.java
+++ b/src/main/java/net/minecraft/world/entity/Display.java
@@ -892,7 +892,7 @@ public abstract class Display extends Entity {
b = loadFlag(b, nbt, "default_background", (byte)4);
Optional<Display.TextDisplay.Align> optional = Display.TextDisplay.Align.CODEC
.decode(NbtOps.INSTANCE, nbt.get("alignment"))
- .resultOrPartial(Util.prefix("Display entity", Display.LOGGER::error))
+ .result() // Paper - Hide text display error on spawn
.map(Pair::getFirst);
if (optional.isPresent()) {
b = switch ((Display.TextDisplay.Align)optional.get()) {