Remove bad server.scheduleOnMain disconnect calls from old patches

The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
This commit is contained in:
Nassim Jahnke 2024-06-16 12:56:00 +02:00
parent 752f957e12
commit dc684c60d1
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GPG key ID: EF6771C01F6EF02F
478 changed files with 55 additions and 74 deletions

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@ -0,0 +1,29 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: dawon <dawon@dawon.eu>
Date: Wed, 19 Oct 2022 23:31:53 +0200
Subject: [PATCH] Add Sneaking API for Entities
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 7c223042595c7cd5ccc554211657d9375833122b..3c1e199316ae283210529d4d27b4f9d70b4d9404 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -874,6 +874,18 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
return Pose.values()[this.getHandle().getPose().ordinal()];
}
+ // Paper start
+ @Override
+ public void setSneaking(boolean sneak) {
+ this.getHandle().setShiftKeyDown(sneak);
+ }
+
+ @Override
+ public boolean isSneaking() {
+ return this.getHandle().isShiftKeyDown();
+ }
+ // Paper end
+
@Override
public SpawnCategory getSpawnCategory() {
return CraftSpawnCategory.toBukkit(this.getHandle().getType().getCategory());