Remove bad server.scheduleOnMain disconnect calls from old patches

The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
This commit is contained in:
Nassim Jahnke 2024-06-16 12:56:00 +02:00
parent 752f957e12
commit dc684c60d1
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GPG key ID: EF6771C01F6EF02F
478 changed files with 55 additions and 74 deletions

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@ -0,0 +1,26 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: u9g <git@u9g.dev>
Date: Tue, 14 Jun 2022 19:36:10 -0400
Subject: [PATCH] Add Player#getFishHook
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index 6c500a2ccc050fc44076e443032b0ef9d87a7de8..79faf3c64891899bf5d6d119154aba02d4665b3b 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -160,6 +160,15 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
}
// Paper end
+ // Paper start
+ @Override
+ public org.bukkit.entity.FishHook getFishHook() {
+ if (getHandle().fishing == null) {
+ return null;
+ }
+ return (org.bukkit.entity.FishHook) getHandle().fishing.getBukkitEntity();
+ }
+ // Paper end
@Override
public boolean sleep(Location location, boolean force) {
Preconditions.checkArgument(location != null, "Location cannot be null");