Remove bad server.scheduleOnMain disconnect calls from old patches

The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
This commit is contained in:
Nassim Jahnke 2024-06-16 12:56:00 +02:00
parent 752f957e12
commit dc684c60d1
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GPG key ID: EF6771C01F6EF02F
478 changed files with 55 additions and 74 deletions

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@ -0,0 +1,62 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brody Beckwith <brody@beckwith.dev>
Date: Fri, 14 Jan 2022 00:41:11 -0500
Subject: [PATCH] Multi Block Change API Implementation
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
index 926ff9be3d9e3f5d620e4c7ccb22b9f64865ff8c..1a37654aff9a9c86c9f7af10a1cf721371f0c5ec 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket.java
@@ -62,6 +62,14 @@ public class ClientboundSectionBlocksUpdatePacket implements Packet<ClientGamePa
}
+ // Paper start - Multi Block Change API
+ public ClientboundSectionBlocksUpdatePacket(SectionPos sectionPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<BlockState> blockChanges) {
+ this.sectionPos = sectionPos;
+ this.positions = blockChanges.keySet().toShortArray();
+ this.states = blockChanges.values().toArray(new BlockState[0]);
+ }
+ // Paper end - Multi Block Change API
+
private void write(FriendlyByteBuf buf) {
buf.writeLong(this.sectionPos.asLong());
buf.writeVarInt(this.positions.length);
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index d22990a2e7a1fcaf6e1f2d2f4856bd9b4b25aadb..240b00ac76d299994129724372d899427c9604c7 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -930,6 +930,32 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
this.getHandle().connection.send(packet);
}
+ // Paper start
+ @Override
+ public void sendMultiBlockChange(final Map<? extends io.papermc.paper.math.Position, BlockData> blockChanges) {
+ if (this.getHandle().connection == null) return;
+
+ Map<SectionPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState>> sectionMap = new HashMap<>();
+
+ for (Map.Entry<? extends io.papermc.paper.math.Position, BlockData> entry : blockChanges.entrySet()) {
+ BlockData blockData = entry.getValue();
+ BlockPos blockPos = io.papermc.paper.util.MCUtil.toBlockPos(entry.getKey());
+ SectionPos sectionPos = SectionPos.of(blockPos);
+
+ it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState> sectionData = sectionMap.computeIfAbsent(sectionPos, key -> new it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap<>());
+ sectionData.put(SectionPos.sectionRelativePos(blockPos), ((CraftBlockData) blockData).getState());
+ }
+
+ for (Map.Entry<SectionPos, it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState>> entry : sectionMap.entrySet()) {
+ SectionPos sectionPos = entry.getKey();
+ it.unimi.dsi.fastutil.shorts.Short2ObjectMap<net.minecraft.world.level.block.state.BlockState> blockData = entry.getValue();
+
+ net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket packet = new net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket(sectionPos, blockData);
+ this.getHandle().connection.send(packet);
+ }
+ }
+ // Paper end
+
@Override
public void sendBlockChanges(Collection<BlockState> blocks) {
Preconditions.checkArgument(blocks != null, "blocks must not be null");