Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
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478 changed files with 55 additions and 74 deletions
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@ -0,0 +1,18 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 30 Nov 2021 05:30:35 +0000
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Subject: [PATCH] Prevent ContainerOpenersCounter openCount from going negative
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java b/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java
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index 43e4e893f0e7eed1959e6ccfa43c39ff00f083b3..86dce6796f92a5b0ae2b1bd837267c4e3f6754d0 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/ContainerOpenersCounter.java
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@@ -69,6 +69,7 @@ public abstract class ContainerOpenersCounter {
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public void decrementOpeners(Player player, Level world, BlockPos pos, BlockState state) {
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int oldPower = Math.max(0, Math.min(15, this.openCount)); // CraftBukkit - Get power before new viewer is added
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+ if (this.openCount == 0) return; // Paper - Prevent ContainerOpenersCounter openCount from going negative
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int i = this.openCount--;
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// CraftBukkit start - Call redstone event
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