Remove bad server.scheduleOnMain disconnect calls from old patches

The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
This commit is contained in:
Nassim Jahnke 2024-06-16 12:56:00 +02:00
parent 752f957e12
commit dc684c60d1
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GPG key ID: EF6771C01F6EF02F
478 changed files with 55 additions and 74 deletions

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@ -0,0 +1,23 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 11 Jul 2021 12:52:56 -0700
Subject: [PATCH] fix various menus with empty level accesses
diff --git a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
index c96b04f045dda384cdee9254a1765ef97e5f7f03..85e336637db8643fc5aca1dba724c9b341cbf46f 100644
--- a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
+++ b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
@@ -27,6 +27,12 @@ public interface ContainerLevelAccess {
public <T> Optional<T> evaluate(BiFunction<Level, BlockPos, T> getter) {
return Optional.empty();
}
+ // Paper start - fix menus with empty level accesses
+ @Override
+ public org.bukkit.Location getLocation() {
+ return null;
+ }
+ // Paper end - fix menus with empty level accesses
};
static ContainerLevelAccess create(final Level world, final BlockPos pos) {