Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
This commit is contained in:
parent
752f957e12
commit
dc684c60d1
478 changed files with 55 additions and 74 deletions
|
@ -18,7 +18,7 @@ index da9e864520150acd8027545672aa476be414bb4d..d4bd44210d58b30696feeea48e190947
|
|||
return false;
|
||||
} else if (this.player.blockActionRestricted(this.level, pos, this.gameModeForPlayer)) {
|
||||
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
index c210c7632efd40a81432faa51bedabeac095e5c6..d823d32285b84c3775361d28f39b2c321b6b2f66 100644
|
||||
index 0fa1cf3694424b81fe40fbaa701a29da73eca8ea..e7e12f6b7b9c34b9ab4bb934a9a45ad58269981d 100644
|
||||
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
@@ -806,7 +806,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue