[ci skip] Add more patch identifying comments, cleanup
This commit is contained in:
parent
e9e0bc168d
commit
d9df6bc5e6
110 changed files with 502 additions and 617 deletions
|
@ -3,10 +3,9 @@ From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|||
Date: Wed, 15 Aug 2018 12:05:12 -0700
|
||||
Subject: [PATCH] Optimize BlockPosition helper methods
|
||||
|
||||
Resolves #1338
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
|
||||
index 2bb5e51f71cbf66819d198505aa4a5ecffd246c6..ef5f897164136767e9c6dd61b76c2a1dedd4f350 100644
|
||||
index 2bb5e51f71cbf66819d198505aa4a5ecffd246c6..3b3d81886d50ee6510ff366e11817a578c645089 100644
|
||||
--- a/src/main/java/net/minecraft/core/BlockPos.java
|
||||
+++ b/src/main/java/net/minecraft/core/BlockPos.java
|
||||
@@ -132,67 +132,84 @@ public class BlockPos extends Vec3i {
|
||||
|
@ -14,78 +13,78 @@ index 2bb5e51f71cbf66819d198505aa4a5ecffd246c6..ef5f897164136767e9c6dd61b76c2a1d
|
|||
@Override
|
||||
public BlockPos above() {
|
||||
- return this.relative(Direction.UP);
|
||||
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos above(int distance) {
|
||||
- return this.relative(Direction.UP, distance);
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos below() {
|
||||
- return this.relative(Direction.DOWN);
|
||||
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos below(int i) {
|
||||
- return this.relative(Direction.DOWN, i);
|
||||
+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos north() {
|
||||
- return this.relative(Direction.NORTH);
|
||||
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Optimize BlockPosition
|
||||
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos north(int distance) {
|
||||
- return this.relative(Direction.NORTH, distance);
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Optimize BlockPosition
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos south() {
|
||||
- return this.relative(Direction.SOUTH);
|
||||
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Optimize BlockPosition
|
||||
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos south(int distance) {
|
||||
- return this.relative(Direction.SOUTH, distance);
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Optimize BlockPosition
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos west() {
|
||||
- return this.relative(Direction.WEST);
|
||||
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos west(int distance) {
|
||||
- return this.relative(Direction.WEST, distance);
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos east() {
|
||||
- return this.relative(Direction.EAST);
|
||||
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos east(int distance) {
|
||||
- return this.relative(Direction.EAST, distance);
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
|
||||
+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos relative(Direction direction) {
|
||||
+ // Paper start - Optimize BlockPosition
|
||||
+ // Paper start - Perf: Optimize BlockPosition
|
||||
+ switch(direction) {
|
||||
+ case UP:
|
||||
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ());
|
||||
|
@ -102,7 +101,7 @@ index 2bb5e51f71cbf66819d198505aa4a5ecffd246c6..ef5f897164136767e9c6dd61b76c2a1d
|
|||
+ default:
|
||||
return new BlockPos(this.getX() + direction.getStepX(), this.getY() + direction.getStepY(), this.getZ() + direction.getStepZ());
|
||||
+ }
|
||||
+ // Paper end
|
||||
+ // Paper end - Perf: Optimize BlockPosition
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue