[ci skip] Add more patch identifying comments, cleanup

This commit is contained in:
Nassim Jahnke 2024-01-21 17:39:05 +01:00
parent e9e0bc168d
commit d9df6bc5e6
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GPG key ID: EF6771C01F6EF02F
110 changed files with 502 additions and 617 deletions

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@ -6,7 +6,7 @@ Subject: [PATCH] Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index adae2d7f9ced8ce6d2e15aafb8b53ef85e79b6d1..90b261b23f6731f60a7d4f412a6bf4c6c6aa7095 100644
index 1de3b2fc41e2fe2d27ebe9f93810b4503cec89cb..907129b7ca0bb2b356502c84b86518e843cecfa2 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -69,7 +69,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
@ -14,7 +14,7 @@ index adae2d7f9ced8ce6d2e15aafb8b53ef85e79b6d1..90b261b23f6731f60a7d4f412a6bf4c6
private static final int CONVERSION_RETRY_DELAY_MS = 5000;
private static final int CONVERSION_RETRIES = 2;
- private final List<ConsoleInput> consoleInput = Collections.synchronizedList(Lists.newArrayList());
+ private final java.util.Queue<ConsoleInput> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - use a proper queuemmands
+ private final java.util.Queue<ConsoleInput> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - Perf: use a proper queue
@Nullable
private QueryThreadGs4 queryThreadGs4;
// private final RemoteControlCommandListener rconConsoleSource; // CraftBukkit - remove field
@ -23,17 +23,17 @@ index adae2d7f9ced8ce6d2e15aafb8b53ef85e79b6d1..90b261b23f6731f60a7d4f412a6bf4c6
}
// Paper end - rewrite chunk system
- this.consoleInput.add(new ConsoleInput(command, commandSource));
+ this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - use proper queue
+ this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - Perf: use proper queue
}
public void handleConsoleInputs() {
MinecraftTimings.serverCommandTimer.startTiming(); // Spigot
- while (!this.consoleInput.isEmpty()) {
- ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0);
+ // Paper start - use proper queue
+ // Paper start - Perf: use proper queue
+ ConsoleInput servercommand;
+ while ((servercommand = this.serverCommandQueue.poll()) != null) {
+ // Paper end
+ // Paper end - Perf: use proper queue
// CraftBukkit start - ServerCommand for preprocessing
ServerCommandEvent event = new ServerCommandEvent(this.console, servercommand.msg);