Configurable hanging tick
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
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From 759908be8944103e051eefd95710f9dfe39b532e Mon Sep 17 00:00:00 2001
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From 9be819202ea6ab85a9acca973e090495fb40893a Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Fri, 8 Aug 2014 22:51:26 -0500
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Subject: [PATCH] Player affects spawning API
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@ -39,3 +39,4 @@ index b2ad5b7..b2a8e2e 100644
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Spigot spigot();
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--
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1.9.1
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