PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use. Plugins can skip selection of certain arrows and control which is used.
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@ -550,3 +550,35 @@
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}
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@Override
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@@ -2005,18 +2188,29 @@
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return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING);
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}
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+ // Paper start - PlayerReadyArrowEvent
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+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
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+ return !(this instanceof ServerPlayer) ||
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+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
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+ ((ServerPlayer) this).getBukkitEntity(),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
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+ ).callEvent();
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+ }
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+ // Paper end - PlayerReadyArrowEvent
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+
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@Override
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public ItemStack getProjectile(ItemStack stack) {
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if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
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return ItemStack.EMPTY;
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} else {
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- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
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+ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
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ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
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if (!itemstack1.isEmpty()) {
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return itemstack1;
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} else {
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- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
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+ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
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for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
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ItemStack itemstack2 = this.inventory.getItem(i);
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