Fix entity dead check in respawn API

This commit is contained in:
md_5 2013-10-11 22:23:25 +11:00
parent 39c6e1be1f
commit d302efeeb7

View file

@ -1,11 +1,11 @@
From 555ab8ce507ae4a847914d9682608f40dbae92cc Mon Sep 17 00:00:00 2001
From 2fafbcfb32166ba0814f976c91e48cf435047a7d Mon Sep 17 00:00:00 2001
From: ninja- <xninja@openmailbox.org>
Date: Tue, 8 Oct 2013 14:34:49 +0200
Subject: [PATCH] Implement respawn API.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 33674b1..2c607aa 100644
index 33674b1..ed93040 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1135,6 +1135,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@ -16,7 +16,7 @@ index 33674b1..2c607aa 100644
+ @Override
+ public void respawn()
+ {
+ if ( entity.dead )
+ if ( getHealth() <= 0 )
+ {
+ server.getServer().getPlayerList().moveToWorld( getHandle(), 0, false );
+ }