First batch of server patches
This commit is contained in:
parent
e080b20c45
commit
d280061a1a
1071 changed files with 730 additions and 652 deletions
|
@ -0,0 +1,39 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: giacomo <32515303+giacomozama@users.noreply.github.com>
|
||||
Date: Sat, 10 Oct 2020 12:15:33 +0200
|
||||
Subject: [PATCH] Fix bell block entity memory leak
|
||||
|
||||
BellBlockEntity has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
|
||||
index e1adfd10a2f67687b7123d20d31eb7d059a3e1e3..86dac3f82da065bf79d94da9df192f51ce4665e2 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
|
||||
@@ -63,6 +63,11 @@ public class BellBlockEntity extends BlockEntity {
|
||||
|
||||
if (blockEntity.ticks >= 50) {
|
||||
blockEntity.shaking = false;
|
||||
+ // Paper start - Fix bell block entity memory leak
|
||||
+ if (!blockEntity.resonating) {
|
||||
+ blockEntity.nearbyEntities.clear();
|
||||
+ }
|
||||
+ // Paper end - Fix bell block entity memory leak
|
||||
blockEntity.ticks = 0;
|
||||
}
|
||||
|
||||
@@ -76,6 +81,7 @@ public class BellBlockEntity extends BlockEntity {
|
||||
++blockEntity.resonationTicks;
|
||||
} else {
|
||||
bellEffect.run(world, pos, blockEntity.nearbyEntities);
|
||||
+ blockEntity.nearbyEntities.clear(); // Paper - Fix bell block entity memory leak
|
||||
blockEntity.resonating = false;
|
||||
}
|
||||
}
|
||||
@@ -125,6 +131,7 @@ public class BellBlockEntity extends BlockEntity {
|
||||
}
|
||||
}
|
||||
|
||||
+ this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper - Fix bell block entity memory leak
|
||||
}
|
||||
|
||||
private static boolean areRaidersNearby(BlockPos pos, List<LivingEntity> hearingEntities) {
|
Loading…
Add table
Add a link
Reference in a new issue