diff --git a/patches/server/0857-Force-close-world-loading-screen.patch b/patches/server/0857-Force-close-world-loading-screen.patch
index b26491a34..1aab54cdf 100644
--- a/patches/server/0857-Force-close-world-loading-screen.patch
+++ b/patches/server/0857-Force-close-world-loading-screen.patch
@@ -10,20 +10,23 @@ so we do not need that. The client only needs the chunk it is currently in to
 be loaded to close the loading screen, so we just send an empty one.
 
 diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
-index 6951b8e320dcea2c2ce4271ed03a20c729ff503b..9110288a30c02e69eb5978f433fd7098ae7a955a 100644
+index 6951b8e320dcea2c2ce4271ed03a20c729ff503b..4010cf5f262999575bb54066a7f63ed422afc572 100644
 --- a/src/main/java/net/minecraft/server/players/PlayerList.java
 +++ b/src/main/java/net/minecraft/server/players/PlayerList.java
-@@ -422,6 +422,13 @@ public abstract class PlayerList {
+@@ -422,6 +422,16 @@ public abstract class PlayerList {
  
          // Paper start - move vehicle into method so it can be called above - short circuit around that code
          onPlayerJoinFinish(player, worldserver1, s1);
-+        // Send empty chunk, so players aren't stuck in the world loading screen
-+        net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.Registry.BIOME_REGISTRY)
-+            .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
-+        player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
-+            new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
-+            worldserver1.getLightEngine(), null, null, true, false)
-+        );
++        // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
++        if (player.isDeadOrDying()) {
++            net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.Registry.BIOME_REGISTRY)
++                .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
++            player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
++                new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
++                worldserver1.getLightEngine(), null, null, true, false)
++            );
++        }
++        // Paper end
      }
      private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
          // Paper end
diff --git a/patches/server/0881-Use-username-instead-of-display-name-in-PlayerList-g.patch b/patches/server/0881-Use-username-instead-of-display-name-in-PlayerList-g.patch
index 77171f46e..123ec1afa 100644
--- a/patches/server/0881-Use-username-instead-of-display-name-in-PlayerList-g.patch
+++ b/patches/server/0881-Use-username-instead-of-display-name-in-PlayerList-g.patch
@@ -6,10 +6,10 @@ Subject: [PATCH] Use username instead of display name in
 
 
 diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
-index 9110288a30c02e69eb5978f433fd7098ae7a955a..5134af3c96b8df8534db543971c1d574eec31f55 100644
+index 4010cf5f262999575bb54066a7f63ed422afc572..f79c4212a5a3f564d00749f21e32639096c3257a 100644
 --- a/src/main/java/net/minecraft/server/players/PlayerList.java
 +++ b/src/main/java/net/minecraft/server/players/PlayerList.java
-@@ -1446,7 +1446,7 @@ public abstract class PlayerList {
+@@ -1449,7 +1449,7 @@ public abstract class PlayerList {
      // CraftBukkit start
      public ServerStatsCounter getPlayerStats(ServerPlayer entityhuman) {
          ServerStatsCounter serverstatisticmanager = entityhuman.getStats();