proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: granny <contact@granny.dev>
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Date: Sat, 24 Feb 2024 19:33:01 -0800
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Subject: [PATCH] check if itemstack is stackable first
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diff --git a/src/main/java/net/minecraft/world/entity/player/Inventory.java b/src/main/java/net/minecraft/world/entity/player/Inventory.java
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index 1e77482a98869e464c1f0a873cff8febf7924c8c..ca7fbe4f8c1e1d2fb90095aa35be4dda3029c23e 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Inventory.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Inventory.java
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@@ -111,7 +111,7 @@ public class Inventory implements Container, Nameable {
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}
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private boolean hasRemainingSpaceForItem(ItemStack existingStack, ItemStack stack) {
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- return !existingStack.isEmpty() && ItemStack.isSameItemSameComponents(existingStack, stack) && existingStack.isStackable() && existingStack.getCount() < this.getMaxStackSize(existingStack);
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+ return !existingStack.isEmpty() && existingStack.isStackable() && existingStack.getCount() < this.getMaxStackSize(existingStack) && ItemStack.isSameItemSameComponents(existingStack, stack); // Paper - check if itemstack is stackable first
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}
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// CraftBukkit start - Watch method above! :D
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