proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
18
patches/server/0781-Ignore-impossible-spawn-tick.patch
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18
patches/server/0781-Ignore-impossible-spawn-tick.patch
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@ -0,0 +1,18 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: dannyball710 <dannyball710@gmail.com>
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Date: Sat, 12 Feb 2022 23:42:48 +0800
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Subject: [PATCH] Ignore impossible spawn tick
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diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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index 8efc06d29c62fa2be8515ed3359d52a6d4b807d2..f57e1b78204dff661ad5d3ee93a88a00330af2dc 100644
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--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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@@ -84,6 +84,7 @@ public abstract class BaseSpawner {
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}
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public void serverTick(ServerLevel world, BlockPos pos) {
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+ if (spawnCount <= 0 || maxNearbyEntities <= 0) return; // Paper - Ignore impossible spawn tick
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// Paper start - Configurable mob spawner tick rate
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if (spawnDelay > 0 && --tickDelay > 0) return;
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tickDelay = world.paperConfig().tickRates.mobSpawner;
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