proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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Date: Fri, 13 Aug 2021 01:14:38 +0200
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Subject: [PATCH] Configurable item frame map cursor update interval
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index 56408fa2603137819f47e7bd9b53b0b5f647edd6..19a7d0ab2ee5494149dfb0503b7c69784b7bee8b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -117,7 +117,7 @@ public class ServerEntity {
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if (true || this.tickCount % 10 == 0) { // CraftBukkit - Moved below, should always enter this block
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ItemStack itemstack = entityitemframe.getItem();
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- if (this.tickCount % 10 == 0 && itemstack.getItem() instanceof MapItem) { // CraftBukkit - Moved this.tickCounter % 10 logic here so item frames do not enter the other blocks
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+ if (this.level.paperConfig().maps.itemFrameCursorUpdateInterval > 0 && this.tickCount % this.level.paperConfig().maps.itemFrameCursorUpdateInterval == 0 && itemstack.getItem() instanceof MapItem) { // CraftBukkit - Moved this.tickCounter % 10 logic here so item frames do not enter the other blocks // Paper - Make item frame map cursor update interval configurable
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MapId mapid = (MapId) itemstack.get(DataComponents.MAP_ID);
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MapItemSavedData worldmap = MapItem.getSavedData(mapid, this.level);
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