proper migration to gamerules for keep spawn loaded distance
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1017 changed files with 227 additions and 410 deletions
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@ -0,0 +1,22 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Wed, 8 Jun 2022 10:52:18 +0200
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Subject: [PATCH] Move range check for block placing up
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 806f16a183ff1abae4cc21409bf8d26e0803483d..011b69407b56eaea3f373d6e438a4b2b222fcc03 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1734,6 +1734,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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if (itemstack.isItemEnabled(worldserver.enabledFeatures())) {
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BlockHitResult movingobjectpositionblock = packet.getHitResult();
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Vec3 vec3d = movingobjectpositionblock.getLocation();
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+ // Paper start - improve distance check
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+ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) {
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+ return;
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+ }
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+ // Paper end - improve distance check
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BlockPos blockposition = movingobjectpositionblock.getBlockPos();
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if (this.player.canInteractWithBlock(blockposition, 1.0D)) {
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