proper migration to gamerules for keep spawn loaded distance

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Jake Potrebic 2024-04-27 15:50:33 -07:00
parent dd571d89f2
commit d02bb811de
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1017 changed files with 227 additions and 410 deletions

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@ -0,0 +1,27 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dmitry Sidorov <jonmagon@gmail.com>
Date: Thu, 4 Feb 2021 20:32:01 +0300
Subject: [PATCH] Drop carried item when player has disconnected
Fixes disappearance of held items, when a player gets disconnected and PlayerDropItemEvent is cancelled.
Closes #5036
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 130a50380232b67a50e5a6923dad4a6e67858550..975cd4530e1ad903df32bb8b3d760ca462b42b5c 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -594,6 +594,14 @@ public abstract class PlayerList {
}
// Paper end - Configurable player collision
+ // Paper - Drop carried item when player has disconnected
+ if (!entityplayer.containerMenu.getCarried().isEmpty()) {
+ net.minecraft.world.item.ItemStack carried = entityplayer.containerMenu.getCarried();
+ entityplayer.containerMenu.setCarried(net.minecraft.world.item.ItemStack.EMPTY);
+ entityplayer.drop(carried, false);
+ }
+ // Paper end - Drop carried item when player has disconnected
+
this.save(entityplayer);
if (entityplayer.isPassenger()) {
Entity entity = entityplayer.getRootVehicle();